Some Blender Nodes I created to help with Material Generation in Cycles. Only made use-gifs for the more confusing ones. More in file.
You can get the Blend file with the nodes for free on my Gumroad: https://gumroad.com/l/fOtU .
Curve Shapes
Gaussify: used to round out a texture around origin
Gradient: Repeats along 1 axis
Grad RE: Repeats along any axis
Mirror: Mirrors and scales along the XY plane
Normal Mapping Mirrored: Maps XY plane along the surface of a Cube or Cylinder.
Radial Mirror: Mirrors along the XY Plane
Shape Spread: Spreads Texture around a Shape input
Stretch: Stretches and projects from the origin outwards