Website powered by

Shader Trees

Some Blender Nodes I created to help with Material Generation in Cycles. Only made use-gifs for the more confusing ones. More in file.
You can get the Blend file with the nodes for free on my Gumroad: https://gumroad.com/l/fOtU .

Curve Shapes

Curve Shapes

Gaussify: used to round out a texture around origin

Gaussify: used to round out a texture around origin

Gradient: Repeats along 1 axis

Gradient: Repeats along 1 axis

Grad RE: Repeats along any axis

Grad RE: Repeats along any axis

Mirror: Mirrors and scales along the XY plane

Mirror: Mirrors and scales along the XY plane

Normal Mapping Mirrored: Maps XY plane along the surface of a Cube or Cylinder.

Normal Mapping Mirrored: Maps XY plane along the surface of a Cube or Cylinder.

Radial Mirror: Mirrors along the XY Plane

Radial Mirror: Mirrors along the XY Plane

Shape Spread: Spreads Texture around a Shape input

Shape Spread: Spreads Texture around a Shape input

Stretch: Stretches and projects from the origin outwards

Stretch: Stretches and projects from the origin outwards